Listeners
Client Events
Skill Unlock Event
Triggered when a player unlocks a new skill and after player is loaded first time to server. This should be used if you have skill which apply effect one time, its good for optimalization.
local moreHp = 0
RegisterNetEvent('devhub_skillTree:client:listener:skillUnlocked', function(categoryUid, skillUid, firstUnlock)
local ped = PlayerPedId()
local maxHp = GetEntityMaxHealth(ped)
if categoryUid == 'personal' and skillUid == 'moreHp' then
moreHp = moreHp + 50
end
SetPedMaxHealth(ped, maxHp + moreHp)
if firstUnlock then
print("USER UNLOCKED NEW SKILL")
end
end)
Parameters:
categoryUid
(string): Category name (e.g., 'personal')skillUid
(string): Unique identifier of the unlocked skillfirstUnlock
(boolean) It will only be true on skill unlock and when synced on relog it will be nil
XP Gain Event
Triggered when a player receives new XP.
RegisterNetEvent('devhub_skillTree:client:listener:newXp', function(categoryUid, amount)
exports['your-hud']:ShowNotification({
type = 'xp',
message = string.format('+%d XP (%s)', amount, categoryUid),
duration = 3000
})
end)
Parameters:
categoryUid
(string): Category name (e.g., 'personal')amount
(number): Amount of XP received
Skill Reset Event
Triggered when a player resets their skills in a category.
local effectApplied = true
RegisterNetEvent('devhub_skillTree:client:listener:skillReset', function(categoryUid)
if categoryUid == 'personal' then
effectApplied = false
end
end)
Parameters:
categoryUid
(string): Category name (e.g., 'personal')
Level Up Event
Triggered when a player levels up in a skill category.
RegisterNetEvent('devhub_skillTree:client:listener:levelUp', function(categoryUid, newLevel)
exports['your-hud']:ShowNotification({
type = 'level',
message = string.format('Level up! %s reached level %d', categoryUid, newLevel),
duration = 3000
})
end)
Parameters:
categoryUid
(string): Category name (e.g., 'personal')newLevel
(number): The new level achieved
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