Pre-made skills
Last updated
Last updated
The following skills are available in the personal category:
Run Faster
Swim Faster
More Stamina Regeneration
More Stamina
Time Underwater
Reduce Stamina On Bike
More Max HP
HP Regeneration
Melee Damage Multiplier
Damage Reducer
Ignore Taser
Feast Damage Multiplier
Better Accuracy
Faster Reload
Low HP Weapon Damage Multiplier
To modify the final effect of any skill in the personal category:
Use the skill generator UI to modify effect values or use configs/skills.lua
.
Note: The effect values directly influence the calculations shown below. Increasing or decreasing these values will proportionally change the final outcome of each skill.
Base: runSprintMultiplier = 1.0
Effect Calculation: runSprintMultiplier = base + (0.03 * effect)
Example: Level 3 = 1.0 + (0.03 × 3) = 1.09 (9% faster)
Native: SetRunSprintMultiplierForPlayer
Base: swimMultiplier = 1.0
Effect Calculation: swimMultiplier = base + (0.15 * effect)
Example: Level 2 = 1.0 + (0.15 × 2) = 1.3 (30% faster)
Native: SetSwimMultiplierForPlayer
Base: staminaRegenMultiplier = 0.00
Effect Calculation: staminaRegenMultiplier = base + math.floor(effect)
Example: Level 3 = 0 + floor(3) = 3 points per tick
Native: SetPlayerStamina
Base: maxStamina = Config.SkillDefaultValues['moreStamina'] or 100.0
Effect Calculation: maxStamina = base + math.floor(maxStamina * effect / 100)
Example: 10% effect = 100 + floor(100 × 10 / 100) = 110
Native: SetPlayerMaxStamina
Base: timeUnderwater = Config.SkillDefaultValues['timeUnderwater'] or 10.0
Effect Calculation: timeUnderwater = base + (5 * effect)
Example: Level 2 = 10 + (5 × 2) = 20 seconds
Native: SetPedMaxTimeUnderwater
Base: moreMaxHp = Config.SkillDefaultValues['moreMaxHp'] or 200
Effect Calculation: moreMaxHp = base + math.floor(moreMaxHp * effect / 100)
Example: 5% effect = 200 + floor(200 × 5 / 100) = 210
Native: SetPedMaxHealth
Base: hpRegeneration = 0
Effect Calculation: hpRegeneration = base + math.floor(1 * effect)
Example: Level 3 = 0 + floor(1 × 3) = 3 HP per tick
Native: SetEntityHealth
Base: meleeDamageMultiplier = 1.0
Effect Calculation: meleeDamageMultiplier = base + (effect / 100)
Example: 25% effect = 1.0 + (25/100) = 1.25 (25% more damage)
Native: SetWeaponDamageModifier
Base: damageReducer = 0
Effect Calculation: Direct percentage reduction
Example: 15% effect reduces damage by 15%
Native: SetEntityHealth
Base: betterAccuracy = 1.0
Effect Calculation: betterAccuracy = base - (0.1 * effect)
Example: Level 3 = 1.0 - (0.1 × 3) = 0.7 (30% less recoil)
Native: SetWeaponRecoilShakeAmplitude
Base: fasterReload = 0.0
Effect Calculation: fasterReload = base + effect
Animation Cutoff: 138 - fasterReload
Example: Level 20 cuts animation at frame 118
Base: lowHpWeaponDamageMultiplier = 1.0
Effect Calculation: lowHpWeaponDamageMultiplier = base + (effect / 100)
Activates Below: 15% HP
Example: 50% effect = 1.0 + (50/100) = 1.5 (50% more damage)
Native: SetWeaponDamageModifier
Effect: Binary (true/false)
Condition: Activates if effect > 0
Result: Adds 1 stamina point when active
Native: SetPlayerStamina
Effect Calculation: Direct percentage chance
Example: 25% effect gives 25% chance to resist taser
Skills using SetWeaponDamageModifier might be overwriten by your build in scripts