How to create table

1

Change the config

  • Go to the configs/client.lua folder, find Config.DeveloperMode, and set it to true

2

Restarting the Script

  • Restart the script, then in the game, use the command tablegenerator to open the table creator.

3

Table settings

  • Select the table UID; this will be useful later for triggering the event to open the correct table.

  • Choose the table prop (it will automatically update after pressing confirm).

  • If you have our script on SkillTree, you can enable XP gain after a successful craft.

4

Rewards

  • You can specify which items the player should have after a successful craft.

5

Needed items

  • You can specify which items the player must have in their inventory to start crafting.

6

Props

1. Setting the Prop’s Initial Position

Define the starting position where the prop will first appear in the game world.

2. Setting the Prop’s Final Position

Specify the destination to which the player must move the prop. This marks the end location the prop should be transferred to.

3. Configuring Particles (Optional)

You can enhance the prop with particle effects and sound effects.

  • Particle Settings (Optional):

    • Set the particle library and particle name.

    • Adjust the particle scale (Optional).

    • If no particle effect is needed but other options are required, leave these fields empty.

  • Sound Settings (Optional):

    • Provide a URL for the sound effect.

    • If no sound effect is needed, leave this field empty.

    • (The framework used for sound can be modified here.)

  • Additional Particle Properties:

    • Define the duration for which the particle effect should last.

    • Choose whether the prop should be deleted after the animation finishes (1 = Yes, 0 = No).


4. Additional Prop Features

Each prop can be customized with different functionalities:

Feature
Description

Static Prop

The prop remains in a fixed position.

Spawn Delay

The prop appears with a delay, making it visible only when its turn comes.

Model Change

The prop changes its model or location at a specific step (e.g., a pot changes when water is added).

These settings allow you to create a more dynamic and interactive experience using our table.

7

Saving & Applying the Configuration

Once all settings are configured:

  1. Press the "Save" button in the Table Generator.

  2. Open the configs/shared.lua file.

  3. Find the following configuration:

    Shared.Recepie = {
        -- Generated code
    }
  4. Paste the generated table code inside Shared.Recepie.

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