2️⃣Migration from v1 to v2

Migrating from version 1 to 2 should not be difficult in any way.

What changed in Version 2?

  • New Folder Structure: Easier configuration with a core folder containing all mechanics and a modules folder with files you might want to configure based on your framework.

  • Sound System Customization: Added the option to change the sound system.

  • Vehicle Keys System Auto-Detection: The system now automatically detects the vehicle keys system, and allows modification in a easier way.

  • Vehicle Fuel System Auto-Detection: The system now automatically detects the vehicle fuel system, and allows modification in a easier way..

  • Easier UI Changes: UI customization has been simplified.


How to migrate from v1 to v2

Most users will not need to modify their code for this update; simply plug and play. Download the latest version from GitHubarrow-up-right.

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If you have modified any files, you can edit them based on the file map below.

File and Folder Mappings

v1 Location
v2 Location
Notes

frameworks/

modules/frameworks/

No major changes in code.

c.clothing.lua, s.sql.lua

modules/systems/

No changes in code.

s.logs.lua

modules/systems/

Changed displayed name from in-game to Steam name.

/targets

modules/systems/

Minor changes in c.custom.lua

c.ui.lua

modules/systems/

Added a few new options.

/client, /server, /shared, /tests, c.main.lua, s.main.lua, sh.autoDetect.lua, shared.lua

/core/

Use the latest files.


Vehicle keys and fuel

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πŸ”‘Vehicle Keyschevron-rightβ›½Vehicle fuelchevron-right

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