Pre-made skills
Pre-made skills
The following skills are available in the personal category:
Run Faster
Swim Faster
More Stamina Regeneration
More Stamina
Time Underwater
Reduce Stamina On Bike
More Max HP
HP Regeneration
Melee Damage Multiplier
Damage Reducer
Ignore Taser
Feast Damage Multiplier
Better Accuracy
Faster Reload
Low HP Weapon Damage Multiplier
Configuring Skill Effects
To modify the final effect of any skill in the personal category:
Use the skill generator UI to modify effect values or use configs/skills.lua
.
Note: The effect values directly influence the calculations shown below. Increasing or decreasing these values will proportionally change the final outcome of each skill.
Skill Calculations
Run Faster
Base:
runSprintMultiplier = 1.0
Effect Calculation:
runSprintMultiplier = base + (0.03 * effect)
Example: Level 3 = 1.0 + (0.03 × 3) = 1.09 (9% faster)
Native: SetRunSprintMultiplierForPlayer
Swim Faster
Base:
swimMultiplier = 1.0
Effect Calculation:
swimMultiplier = base + (0.15 * effect)
Example: Level 2 = 1.0 + (0.15 × 2) = 1.3 (30% faster)
Native: SetSwimMultiplierForPlayer
More Stamina Regeneration
Base:
staminaRegenMultiplier = 0.00
Effect Calculation:
staminaRegenMultiplier = base + math.floor(effect)
Example: Level 3 = 0 + floor(3) = 3 points per tick
Native: SetPlayerStamina
More Stamina
Base:
maxStamina = Config.SkillDefaultValues['moreStamina'] or 100.0
Effect Calculation:
maxStamina = base + math.floor(maxStamina * effect / 100)
Example: 10% effect = 100 + floor(100 × 10 / 100) = 110
Native: SetPlayerMaxStamina
Time Underwater
Base:
timeUnderwater = Config.SkillDefaultValues['timeUnderwater'] or 10.0
Effect Calculation:
timeUnderwater = base + (5 * effect)
Example: Level 2 = 10 + (5 × 2) = 20 seconds
Native: SetPedMaxTimeUnderwater
More Max HP
Base:
moreMaxHp = Config.SkillDefaultValues['moreMaxHp'] or 200
Effect Calculation:
moreMaxHp = base + math.floor(moreMaxHp * effect / 100)
Example: 5% effect = 200 + floor(200 × 5 / 100) = 210
Native: SetPedMaxHealth
HP Regeneration
Base:
hpRegeneration = 0
Effect Calculation:
hpRegeneration = base + math.floor(1 * effect)
Example: Level 3 = 0 + floor(1 × 3) = 3 HP per tick
Native: SetEntityHealth
Melee Damage Multiplier
Base:
meleeDamageMultiplier = 1.0
Effect Calculation:
meleeDamageMultiplier = base + (effect / 100)
Example: 25% effect = 1.0 + (25/100) = 1.25 (25% more damage)
Native: SetWeaponDamageModifier
Damage Reducer
Base:
damageReducer = 0
Effect Calculation: Direct percentage reduction
Example: 15% effect reduces damage by 15%
Native: SetEntityHealth
Better Accuracy
Base:
betterAccuracy = 1.0
Effect Calculation:
betterAccuracy = base - (0.1 * effect)
Example: Level 3 = 1.0 - (0.1 × 3) = 0.7 (30% less recoil)
Native: SetWeaponRecoilShakeAmplitude
Faster Reload
Base:
fasterReload = 0.0
Effect Calculation:
fasterReload = base + effect
Animation Cutoff:
138 - fasterReload
Example: Level 20 cuts animation at frame 118
Low HP Weapon Damage
Base:
lowHpWeaponDamageMultiplier = 1.0
Effect Calculation:
lowHpWeaponDamageMultiplier = base + (effect / 100)
Activates Below: 15% HP
Example: 50% effect = 1.0 + (50/100) = 1.5 (50% more damage)
Native: SetWeaponDamageModifier
Reduce Stamina Usage On Bike
Effect: Binary (true/false)
Condition: Activates if effect > 0
Result: Adds 1 stamina point when active
Native: SetPlayerStamina
Ignore Taser
Effect Calculation: Direct percentage chance
Example: 25% effect gives 25% chance to resist taser
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