Listeners
Client Events
Skill Unlock Event
Triggered when a player unlocks a new skill and after player is loaded first time to server. This should be used if you have skill which apply effect one time, its good for optimalization.
local moreHp = 0
RegisterNetEvent('devhub_skillTree:client:listener:skillUnlocked', function(categoryUid, skillUid, firstUnlock)
    local ped = PlayerPedId()
    local maxHp = GetEntityMaxHealth(ped)
    if categoryUid == 'personal' and skillUid == 'moreHp' then
        moreHp = moreHp + 50
    end
    SetPedMaxHealth(ped, maxHp + moreHp)
    if firstUnlock then
        print("USER UNLOCKED NEW SKILL")
    end
end)Parameters:
categoryUid(string): Category name (e.g., 'personal')skillUid(string): Unique identifier of the unlocked skillfirstUnlock(boolean) It will only be true on skill unlock and when synced on relog it will be nil
XP Gain Event
Triggered when a player receives new XP.
RegisterNetEvent('devhub_skillTree:client:listener:newXp', function(categoryUid, amount)
    exports['your-hud']:ShowNotification({
        type = 'xp',
        message = string.format('+%d XP (%s)', amount, categoryUid),
        duration = 3000
    })
end)Parameters:
categoryUid(string): Category name (e.g., 'personal')amount(number): Amount of XP received
Skill Reset Event
Triggered when a player resets their skills in a category.
local effectApplied = true
RegisterNetEvent('devhub_skillTree:client:listener:skillReset', function(categoryUid)
    if categoryUid == 'personal' then
        effectApplied = false
    end
end)Parameters:
categoryUid(string): Category name (e.g., 'personal')
Level Up Event
Triggered when a player levels up in a skill category.
RegisterNetEvent('devhub_skillTree:client:listener:levelUp', function(categoryUid, newLevel)
    exports['your-hud']:ShowNotification({
        type = 'level',
        message = string.format('Level up! %s reached level %d', categoryUid, newLevel),
        duration = 3000
    })
end)Parameters:
categoryUid(string): Category name (e.g., 'personal')newLevel(number): The new level achieved
Server Events
Skill Unlock Event
Triggered when a player unlocks a new skill. IT IS TRIGGERED ONLY ONCE ON FRIST SKILL UNLOCK
RegisterNetEvent('devhub_skillTree:server:listener:skillUnlocked', function(source, categoryUid, skillUid)
-- do your stuff
end)Parameters:
source (number)Player IdcategoryUid(string): Category name (e.g., 'personal')skillUid(string): Unique identifier of the unlocked skill
Skill Reset Event
Triggered when a player resets their skills in a category.
local effectApplied = true
RegisterNetEvent('devhub_skillTree:server:listener:skillReset', function(source ,categoryUid)
    if categoryUid == 'personal' then
        effectApplied = false
    end
end)Parameters:
source (number)Player IdcategoryUid(string): Category name (e.g., 'personal')
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