π οΈConfiguration
Available Minigames
Alchemy Table
Game ID: alchemy
['alchemy'] = {
settings = {
['regular'] = {
timeLimit = 60,
recipeLength = 8,
ingredientCount = 16,
ingredientLibrary = {
{ id = 1, name = "Dragon Scale", icon = "π" },
{ id = 2, name = "Phoenix Feather", icon = "π₯" },
{ id = 3, name = "Moonstone", icon = "π" },
{ id = 4, name = "Star Dust", icon = "β¨" },
-- ect
}
},
},
},

Weight Balance
Game ID: scale

Hammer Strength
Game ID: hammer

Bruteforce Minigame
Game ID: heat

Command Configuration
Description: Controls whether the test command for minigames is enabled or disabled.
Default:
trueUsage: When enabled, allows the use of
/startCraftingMinigamecommand for testing purposes.
Command Usage
When Config.CommandEnabled is set to true, you can use the following command:
Parameters:
minigame: The type of minigame to start
Available options:
circuit,enigma,morse,bruteforce,tuning
mode: Settings mode from Config (default: regular)
Examples:
Export Function
Description: Programmatically start a minigame from another resource.
Parameters:
minigame(string): The minigame type to startmode(string): Settings mode
Returns: Boolean indicating success or failure of the minigame
Example Usage:
Integration
To integrate these minigames into your scripts:
Integration Example:
Sound Configuration
Path: html/config.js
Description: Controls the volume level for minigame sound effects.
Range: 0.0 to 1.0 (0% to 100%)
Default: 0.5 (50%)
Last updated