🛠️Configuration

This document describes all configuration options for the DevHub Truck robbery resource.


Shared Configuration (configs/shared.lua)

Debug Configuration

Controls debug output for the truck robbery system.

Shared.Debug = {
    Enabled = true,    -- Set to false to disable all debug prints
    Levels = {
        Info = true,    -- General information
        Success = true, -- Success operations
        Warning = true  -- Warning and potential issues
    }
}
  • Enabled: Enables/disables all debug prints.

  • Levels: Controls specific debug message types.

    • Info: General information about system operations

    • Success: Successful operation confirmations

    • Warning: Warning messages and potential issues


Client Configuration (configs/client.lua)

Truck Spawn Locations

Defines where mission trucks will spawn on the map.

Config.TruckSpawnCoords = {
    vec4(-271.2736, 6069.4941, 31.0700, 124.1105),
}
  • TruckSpawnCoords: Array of vec4 coordinates (x, y, z, heading) where trucks can spawn.

  • Format: vec4(x, y, z, heading)

  • Usage: Add more coordinates to create multiple possible spawn points for variety.


Destination Coordinates

Defines where players must deliver the stolen truck.

Config.DesitnationCoords = {
    vec4(1576.2224, 6449.6060, 24.8902, 274.0559)
}
  • DesitnationCoords: Array of vec4 coordinates for delivery locations.

  • Format: vec4(x, y, z, heading)

  • Note: Multiple destinations can be added for variety.


Ped Models

Defines the peds models that can be used for NPCs in the mission.

Config.PedModels = {
    "mp_m_freemode_01",
    "mp_f_freemode_01",
}
  • PedModels: Array of ped model names to use for mission NPCs.

  • Default Models:

    • mp_m_freemode_01: Male freemode ped

    • mp_f_freemode_01: Female freemode ped

  • Customization: Add more ped models to increase NPC variety.


Server Configuration (configs/server.lua)

Alarm Triggering Function

Custom function to handle alarm triggering during the robbery.

function TriggerAlarm(coords)
    -- TODO Implement alarm triggering logic
    -- Example: Notify police, trigger dispatch, etc.
end
  • coords: The coordinates where the alarm was triggered.

  • Usage: Customize this function to integrate with your police/dispatch system.

  • Implementation Examples:

    • Send notification to police players

    • Create a blip on the map

    • Trigger a dispatch call

    • Send alert to specific job roles


Translation Configuration (configs/translation.lua)

Customize all user-facing text in the resource.

Shared.Lang = {
    ["weight_too_heavy"] = "Weight is too heavy for you, you need to unlock the skill first",
}
  • Modify these strings to change the language or customize messages.

  • Add your own language translations by following the same format.

  • Example: For Polish translation, replace English text with Polish equivalents.


Customization

Adding More Spawn Points

Add additional truck spawn locations for variety:

Config.TruckSpawnCoords = {
    vec4(-271.2736, 6069.4941, 31.0700, 124.1105),
    vec4(-500.1234, 5800.5678, 32.1500, 90.0000),  -- New spawn point
    vec4(-150.9876, 6200.3456, 30.5000, 180.0000), -- Another spawn point
}

Adding More Delivery Locations

Create multiple delivery destinations:

Config.DesitnationCoords = {
    vec4(1576.2224, 6449.6060, 24.8902, 274.0559),
    vec4(1200.5678, 6300.1234, 25.5000, 180.0000), -- New destination
}

Customizing NPC Appearance

Add more diverse ped models:

Config.PedModels = {
    "mp_m_freemode_01",
    "mp_f_freemode_01",
    "s_m_m_armoured_01",      -- Security guard
    "s_m_m_autoshop_01",      -- Mechanic
    "a_m_m_business_01",      -- Business person
}

Implementing Custom Alarm System

Example implementation for the TriggerAlarm() function:

function TriggerAlarm(coords)
    -- Notify all online police officers
    local xPlayers = ESX.GetExtendedPlayers('job', 'police')
    
    for _, xPlayer in pairs(xPlayers) do
        xPlayer.showNotification('Truck robbery in progress!')
        
        -- Create a blip on the map
        TriggerClientEvent('devhub_truckRobbery:createAlarmBlip', xPlayer.source, coords)
    end
    
    -- Send to dispatch system (example)
    -- TriggerEvent('your_dispatch:sendAlert', {
    --     coords = coords,
    --     type = 'truck_robbery',
    --     message = 'Truck robbery in progress'
    -- })
end

Troubleshooting

Truck not spawning:

  • Verify Config.TruckSpawnCoords contains valid coordinates

  • Check that the spawn area is clear of obstructions

  • Enable debug mode to see spawn-related messages

  • Ensure truck model is properly loaded

Delivery location not working:

  • Check Config.DesitnationCoords coordinates are accessible

  • Verify the delivery zone trigger radius

  • Test coordinates in-game to ensure they're valid

NPCs not appearing:

  • Verify ped models in Config.PedModels are valid

  • Ensure ped models are streamed properly

  • Try using default GTA V ped models first

Alarms not triggering:

  • Implement the TriggerAlarm() function in server.lua

  • Verify your dispatch/police notification system is active

  • Check server console for Lua errors

  • Test the function with debug prints

Debug Mode: Enable comprehensive debugging:

Shared.Debug = {
    Enabled = true,
    Levels = {
        Info = true,
        Success = true,
        Warning = true
    }
}

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