๐ŸŽจ UI Color Customization

Usage

1

Enter the folder with the script

2

Enter html folder

3

Open the colors.css file

The code looks like this

CSS
:root {
    /* custom colors */
 
    /* YOU CAN'T USE A COMMA BETWEEN RGB */
    --primary: 253 209 64; /* #fdd140 */
    --background: 32 46 59; /* #202e3b */
    --disabled: 114 114 114; /* #727272 */
    --background-body: 11 19 32; /* #0b1320 */
    --background-light: 42 61 78; /* #2a3d4e */
 
    /*!!! YOU MUST USE A COMMA BETWEEN RGB !!!*/
    --primary-rgba: 253, 209, 64; /* #fdd140 */
    --grid-dark-rgba: 11, 19, 32; /* #0b1320 */
}

To customize the UI for yourself, simply edit the RGB color.

These colors are used by everything the script draws: the minigames, the in-game editor and the dealer's shop dialogue.

  • --primary: The accent color โ€” highlights, active states, buttons, progress.
  • --background: Panels and cards.
  • --background-body: The darkest layer, behind everything.
  • --background-light: Raised surfaces (inputs, list rows, tabs).
  • --disabled: Inactive/locked elements.
  • --primary-rgba / --grid-dark-rgba: The same accent and dark tone used where transparency is needed (glows, grid overlays).

Watch the format โ€” the two groups are not written the same way. The first group uses spaces between the RGB values (--primary: 253 209 64;), the *-rgba group uses commas (--primary-rgba: 253, 209, 64;). Mixing them up breaks the UI colors.

When you change --primary, change --primary-rgba to the same color, and keep --grid-dark-rgba in sync with --background-body.

The file also ships the full Tailwind palette (slate, gray, red, blue, โ€ฆ) as reference variables below the custom colors. Not all of them are used โ€” the comment block marks where the actively used colors end. You normally only need to edit the seven variables shown above.