๐จ UI Color Customization
Usage
Enter the folder with the script
Enter html folder
Open the colors.css file
The code looks like this
:root {
/* custom colors */
/* YOU CAN'T USE A COMMA BETWEEN RGB */
--primary: 253 209 64; /* #fdd140 */
--background: 32 46 59; /* #202e3b */
--disabled: 114 114 114; /* #727272 */
--background-body: 11 19 32; /* #0b1320 */
--background-light: 42 61 78; /* #2a3d4e */
/*!!! YOU MUST USE A COMMA BETWEEN RGB !!!*/
--primary-rgba: 253, 209, 64; /* #fdd140 */
--grid-dark-rgba: 11, 19, 32; /* #0b1320 */
}To customize the UI for yourself, simply edit the RGB color.
These colors are used by everything the script draws: the minigames, the in-game editor and the dealer's shop dialogue.
- --primary: The accent color โ highlights, active states, buttons, progress.
- --background: Panels and cards.
- --background-body: The darkest layer, behind everything.
- --background-light: Raised surfaces (inputs, list rows, tabs).
- --disabled: Inactive/locked elements.
- --primary-rgba / --grid-dark-rgba: The same accent and dark tone used where transparency is needed (glows, grid overlays).
Watch the format โ the two groups are not written the same way. The first group uses spaces between the RGB values (--primary: 253 209 64;), the *-rgba group uses commas (--primary-rgba: 253, 209, 64;). Mixing them up breaks the UI colors.
When you change --primary, change --primary-rgba to the same color, and keep --grid-dark-rgba in sync with --background-body.
The file also ships the full Tailwind palette (slate, gray, red, blue, โฆ) as reference variables below the custom colors. Not all of them are used โ the comment block marks where the actively used colors end. You normally only need to edit the seven variables shown above.