> For the complete documentation index, see [llms.txt](https://docs.devhub.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.devhub.gg/id-card-and-license/configuration/sh.lang.lua.md).

# sh.lang.lua

All player-facing text lives in `Config.Lang` as key → value pairs. Translate the system by editing only the **values** (right side).

## <mark style="color:yellow;">**Lang**</mark>

```lua
Config.Lang = {
    ['active'] = "Active",
    ['expired'] = "Expired",
    ["license_issued"] = "License Issued",
    ["show_license_cooldown"] = "Please wait %{seconds}s before showing another license.",
    ["player_has_no_licenses"] = "%{player} has no licenses",
    -- ... hundreds more keys (NPC dialog, notifications, and Vue UI labels)
}
```

* **Description**: A single table holding every string the system displays — license statuses, notifications, NPC dialog, fake ID mission text, crafting station prompts, server messages, and all Vue/NUI labels (keys prefixed with `vue_`).

### Rules

* **Do not change the keys** (left side) — they are referenced from code.
* **Only change the values** (right side) to translate or reword text.
* **Keep the `%{value}` placeholders** intact. They are replaced at runtime with dynamic data.
  * **Example**: In `["player_has_no_licenses"] = "%{player} has no licenses"`, `%{player}` is replaced with the target player's name.
  * **Example**: In `["show_license_cooldown"] = "Please wait %{seconds}s before showing another license."`, `%{seconds}` is replaced with the remaining cooldown.

{% hint style="info" %}
Keys prefixed with `vue_` are consumed by the NUI (Vue) interface — the MDT, card holder, license creator, fake ID screen, and scan terminal. Translate them the same way as the in-game strings.
{% endhint %}


---

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