The Business Admin Panel
Open it with /admindevhub, then Gym, then Business. It only appears if the business module is licensed on your server.
Six pages in the sidebar, in two groups.
BUSINESSES
All Businesses
The list of every business on the server, with totals across the top (businesses, employees, funds) and a row per business showing its ID, name, level, employee count, funds and income today.
Creating one:
Click Create Business
Enter a Business Name
Enter the Owner Server ID
The player has to be online. They become the owner with the default grade set.
Click Create
The trash button deletes a business. The confirmation spells out what goes with it: employees, grades, warehouse stock, pending orders and finances. There is no undo.
Business Lookup
Open any business and inspect or fix anything in it. Nine tabs across the top:
| Tab | What you can do |
|---|---|
| Overview | Funds, level, XP progress, income today, and the tax box (rate, pending amount, when it was last paid). |
| Grades | Read the grade list with wages and which one is the default. |
| Warehouse | See stock and prices, and Add Stock by item name and amount when a player loses goods to a bug. |
| Workers | Whether each offline worker is hired and at what level. |
| Transactions | The full financial history. |
| Missions | Progress on the starter and weekly missions. |
| Settings | Edit the business name, logo, income tax %, XP rate, helper reps per minigame and the business level directly. Also the business coordinates and radius, with Current Pos to capture your position and Preview Freecam to fly around and check the radius. |
| Interaction Points | Place the business's own feature points, see below. |
| Zones | Assign and unassign gym zones. |
Employees are managed from the Overview tab: add one by server ID or by identifier, change a grade, or remove someone.
Changing the Business Level by hand resets that business's in-level XP to 0.
Assigning a gym zone to a business
Open the business, then the Zones tab
Every gym zone on the server is listed with its equipment and point counts, and a badge: AVAILABLE, ASSIGNED (to this business) or Other Business.
Click Assign to Business on the zone you want
A zone can only belong to one business at a time.
Unassigning
The same button reads Unassign Zone once the zone is attached. The zone and everything in it stays intact, it just goes back to standing on its own.
Placing business interaction points
These are separate from the gym zone's own points. They carry the business feature modules: Stash, Boss Stash, Shop, Business Management, Call Worker and Claim Bonus.
The editor walks you through it in three steps:
Step 1: how it is placed
Prop, Ped or Coords.
- Prop: choose a model from the list or type your own, then Place with Gizmo. Position it and press
ENTER. - Ped: click Place Ped (stand + ENTER), walk to where the ped should stand, face the direction they should face, and press
ENTER. Then type the Ped Model. - Coords: set the position and a radius. Current Pos fills it from where you stand, and Freecam Placement lets you fly to the spot instead.
Step 2: pick the modules
Tick the features this point should carry. One point can carry several.
Step 3: save
Save Interaction Point. Stash and Boss Stash get an auto-generated stash id at this moment, which is the id passed to your OpenStash hook.
Existing points can be teleported to, edited or deleted from the same tab.
Server.LuaCONFIGURATION
These four pages are server-wide. They apply to every business at once.
Warehouse Items
The master catalog of everything any business can stock.
Each item has a Name (the inventory spawn name), a Price (what the business pays the supplier), a Sell Price (the default shop price), a Req Level (the business level needed to unlock it), a Max Stock, a Category and an optional Businesses list.
Leave Businesses empty and every business gets the item. Fill it with business IDs and only those businesses do, which is how you give one gym an exclusive product.
Shop Categories at the bottom of the page defines the category tabs the storefront is grouped into, each with a key, a label and an icon.
Remember to press Save Config: adding or removing an item only stages the change.
Offline Workers
The four NPC workers, with their Hire Cost, Daily Cost, Daily/Level surcharge, Upgrade Cost, Upgrade Multiplier and Max Level. Each can be switched off entirely.
The level at which a worker becomes hireable is not set here: it is a milestone on the Progression page.
Progression
The level ladder every business climbs.
- XP & Level Settings: Base XP (for Lvl 2), Multiplier per Level, Max Level and Income to XP Rate (%). The formula is
requiredXP = BaseXP x (Multiplier ^ (level - 1)). - Level Milestones: for each level, the modules it unlocks. The available modules are Grade Slots, Employee Slots, Warehouse Slots, Faster Delivery, Warehouse Discount, XP Bonus and Worker Unlock. A business merges every milestone at or below its level, so a level 5 business has everything levels 1 through 5 grant.
- Weekly Missions and Starter Missions: each with a title, description, type, target and XP reward.
Global Settings
Server-wide switches and economy dials.
| Setting | What it does |
|---|---|
| Transfer Ownership | Whether players may sell their business to another player. |
| Name Change | Whether players may rename their business. |
| Avatar Change | Whether players may change the business logo. |
| Base XP / Multiplier / Max Level / Income to XP Rate | The same level curve as on the Progression page. |
| Price Multiplier | The default shop sell price is the warehouse price multiplied by this. |
| Min / Max Delivery Time | The range, in minutes, a warehouse order takes to arrive. |
Turning off Transfer Ownership, Name Change or Avatar Change hides those buttons from every business panel on the server. It is the quickest way to lock down a roleplay economy without touching permissions.