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The Business Admin Panel

Open it with /admindevhub, then Gym, then Business. It only appears if the business module is licensed on your server.

Six pages in the sidebar, in two groups.


BUSINESSES

All Businesses

The list of every business on the server, with totals across the top (businesses, employees, funds) and a row per business showing its ID, name, level, employee count, funds and income today.

Creating one:

1

Click Create Business

2

Enter a Business Name

3

Enter the Owner Server ID

The player has to be online. They become the owner with the default grade set.

4

Click Create

The trash button deletes a business. The confirmation spells out what goes with it: employees, grades, warehouse stock, pending orders and finances. There is no undo.

Business Lookup

Open any business and inspect or fix anything in it. Nine tabs across the top:

TabWhat you can do
OverviewFunds, level, XP progress, income today, and the tax box (rate, pending amount, when it was last paid).
GradesRead the grade list with wages and which one is the default.
WarehouseSee stock and prices, and Add Stock by item name and amount when a player loses goods to a bug.
WorkersWhether each offline worker is hired and at what level.
TransactionsThe full financial history.
MissionsProgress on the starter and weekly missions.
SettingsEdit the business name, logo, income tax %, XP rate, helper reps per minigame and the business level directly. Also the business coordinates and radius, with Current Pos to capture your position and Preview Freecam to fly around and check the radius.
Interaction PointsPlace the business's own feature points, see below.
ZonesAssign and unassign gym zones.

Employees are managed from the Overview tab: add one by server ID or by identifier, change a grade, or remove someone.

Changing the Business Level by hand resets that business's in-level XP to 0.


Assigning a gym zone to a business

1

Open the business, then the Zones tab

Every gym zone on the server is listed with its equipment and point counts, and a badge: AVAILABLE, ASSIGNED (to this business) or Other Business.

2

Click Assign to Business on the zone you want

A zone can only belong to one business at a time.

3

Unassigning

The same button reads Unassign Zone once the zone is attached. The zone and everything in it stays intact, it just goes back to standing on its own.


Placing business interaction points

These are separate from the gym zone's own points. They carry the business feature modules: Stash, Boss Stash, Shop, Business Management, Call Worker and Claim Bonus.

The editor walks you through it in three steps:

1

Step 1: how it is placed

Prop, Ped or Coords.

  • Prop: choose a model from the list or type your own, then Place with Gizmo. Position it and press ENTER.
  • Ped: click Place Ped (stand + ENTER), walk to where the ped should stand, face the direction they should face, and press ENTER. Then type the Ped Model.
  • Coords: set the position and a radius. Current Pos fills it from where you stand, and Freecam Placement lets you fly to the spot instead.
2

Step 2: pick the modules

Tick the features this point should carry. One point can carry several.

3

Step 3: save

Save Interaction Point. Stash and Boss Stash get an auto-generated stash id at this moment, which is the id passed to your OpenStash hook.

Existing points can be teleported to, edited or deleted from the same tab.

Server.Lua

CONFIGURATION

These four pages are server-wide. They apply to every business at once.

Warehouse Items

The master catalog of everything any business can stock.

Each item has a Name (the inventory spawn name), a Price (what the business pays the supplier), a Sell Price (the default shop price), a Req Level (the business level needed to unlock it), a Max Stock, a Category and an optional Businesses list.

Leave Businesses empty and every business gets the item. Fill it with business IDs and only those businesses do, which is how you give one gym an exclusive product.

Shop Categories at the bottom of the page defines the category tabs the storefront is grouped into, each with a key, a label and an icon.

Remember to press Save Config: adding or removing an item only stages the change.

Offline Workers

The four NPC workers, with their Hire Cost, Daily Cost, Daily/Level surcharge, Upgrade Cost, Upgrade Multiplier and Max Level. Each can be switched off entirely.

The level at which a worker becomes hireable is not set here: it is a milestone on the Progression page.

Progression

The level ladder every business climbs.

  • XP & Level Settings: Base XP (for Lvl 2), Multiplier per Level, Max Level and Income to XP Rate (%). The formula is requiredXP = BaseXP x (Multiplier ^ (level - 1)).
  • Level Milestones: for each level, the modules it unlocks. The available modules are Grade Slots, Employee Slots, Warehouse Slots, Faster Delivery, Warehouse Discount, XP Bonus and Worker Unlock. A business merges every milestone at or below its level, so a level 5 business has everything levels 1 through 5 grant.
  • Weekly Missions and Starter Missions: each with a title, description, type, target and XP reward.

Global Settings

Server-wide switches and economy dials.

SettingWhat it does
Transfer OwnershipWhether players may sell their business to another player.
Name ChangeWhether players may rename their business.
Avatar ChangeWhether players may change the business logo.
Base XP / Multiplier / Max Level / Income to XP RateThe same level curve as on the Progression page.
Price MultiplierThe default shop sell price is the warehouse price multiplied by this.
Min / Max Delivery TimeThe range, in minutes, a warehouse order takes to arrive.

Turning off Transfer Ownership, Name Change or Avatar Change hides those buttons from every business panel on the server. It is the quickest way to lock down a roleplay economy without touching permissions.